Serious Games for Health
Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the physical, mental and well-being of individuals. Serious health games were
Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the physical, mental and well-being of individuals. Serious health games were
Public safety communication (PSC) is extremely vital during Emergency situations to coordinate and communicate effectively among emergency responders to save lives and to avoid confusion at the scene. Despite the
The Serious Games (SG) industry produces games for niche target markets and specific audiences. Yet, the entertainment industry pushes forward the benchmarks on the quality of game development, at every
Attention: the technology comes in After the 1980th “crisis” in attention research, two different communities appeared in the study of attention with the arrival of tools providing new insights on
The growth of wireless subscriptions is increasing exponentially with increasing mobile devices for Cyber-Physical Systems and Internet-of-Things applications. Wireless network virtualization is envisioned to support billions of devices for wireless
Evaluation is the systematic and objective assessment of an ongoing or completed activity or project and/or its resulting products. The aim is to determine the relevance and fulfilment of objectives,
A short history of attention: Human attention is an obvious phenomenon which is active during every single moment of awareness. It was studied first in philosophy, followed by experimental psychology,
Co-author: ChunSheng Xin, ECE Department, Old Dominion University, USA The complicated spectrum environment, dynamic nature of spectrum bands, and diversified requirements on quality of services from multiple tiers of users
Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered educational goals, and often supported by ICT. Serious games can integrate most of the characteristics mentioned above.
Any animal [1] from the tiniest insect [2] to humans is perfectly able to “pay attention”. Attention is the first step of perception: it analyses the outer real world and