Featured EAI Fellows

Anthony Brooks – Featured EAI Fellow

Anthony Brooks is Associate Professor at Aalborg University, Denmark where he is the founding director/founder of the ‘SensoramaLab” (Virtual Reality, HCI and Playful Learning Complex) and a founding team-member of the ‘Medialogy education’ (Bsc, Msc, PhD) and a section leader, lecturer, coordinator, supervisor, and study board member. He is also lecturer, supervisor and coordinator on the ‘Art and Technology education’ (BA) and study board member. He has been actively working for the European Commission as project evaluator, rapporteur, and expert reviewer for approximately fifteen years. His research has been a catalyst responsible for International, European and National projects which he has led.

Research activity

He has approximately 200 publications. His research is responsible for sizable externally funded national and international (European) projects, a serious-games industry start-up company, and a family of patents resulting from his evolved method and prototypes, e.g. US6893407 “Communication Method and Apparatus”. He is acknowledged as a third culture thinker and “world pioneer in digital media and its use with the disabled community” where creative artistic expression acts as catalyst for new opportunities in practise. His artistic work has been featured at major events around the world, including two Olympic/Paralympics (Atlanta 1996; Sydney 2000), numerous European Cultural capital showcases, and also at more underground events such as the Danish NeWave in New York city 1999. His interactive art installations have been exhibited at numerous Museums of Modern Art (MoMAs). See his Full Publication History.

Community activities

Anthony has been keynote speaker at approximately fifteen international events and he is an ambassador for accessibility alongside being Danish representative for UNESCO’s International Federation for Information Processing (IFIP) Technical committee (WG14) on “Entertainment Computing” – specifically under work groups WG14.7 “Art and Entertainment”; WG14.8 “Serious Games”, and WG 14.9 “Game Accessibility”. He works with the European Commission as EU expert examiner. He has been active internationally as a PhD viva examiner over many years. Under the European Alliance for Innovation (EAI) he has steered the International Conference ArtsIT [Arts & Technology, Interactivity and Game Creation] since 2009, including the upcoming 2019 edition in Aalborg, Denmark (see ).

He will be a keynote speaker at The doctoral retreat for the Digital Media Art PhD (Doutoramento em Média-Arte Digital) – DMAD this July in Óbidos, Portugal and at ICDVRAT – 13th International Conference on Disability, Virtual Reality & Associated Technologies next September in Serpa, Portugal

Personal history / Biography

Originating from Wales, born into a family with disabled members, at an early age he invented ‘alternative solutions’ for adaptive accessibility and creative ‘control”. In the 1980s he created bespoke instruments and volumetric invisible sensing systems for unencumbered gesture-control of digital media to stimulate meaningful causal interactions that could be tailored to individuals, their needs, preferences and desires alongside the outcome goals of facilitators, therapists, educators etc. A goal was to create adaptable playful, enjoyable, and fun creative experiences for end-users that optimised motivation in participation to increase compliance and adherence to transdisciplinary intervention programmes e.g. in rehabilitation, healthcare wellbeing, quality of life, learning/education, play, entertainment, recreation, and more: Societal impact was targeted. He was the first artist in residence at the Centre for Advanced Visualisation and Interactivity (CAVI) at Aarhus University, Denmark at the end of 1990s. He originated the ZOOM emergent model (Zone of Optimized Motivation) for in-action intervention and on-action analysis and assessment /refinement across fields of healthcare and learning.

Read also an interview with Prof. Anthony Brooks about the ArtsIT conference: An exciting connection between Arts and IT

Call for papers Conferences

Call for Exhibitions for ArtsIT 2016!

The 5th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2016) will take place in Esbjerg, Denmark on May 2-4, 2016.

ArtsIT, Interactivity & Game Creation 2016 exhibition aims at presenting across the event innovative and cutting-edge works, design projects, prototypes, works in progress, and performances that exploit IT technologies. The exhibition is also open for industry – so exhibitors will be side-by-side with attending industry representatives.

All the submitted contributions will undergo a selection process driven by a specific committee. Accepted works will be presented within a specific event (exhibition session). The exhibition session is free of charge.

Selected works will appear in the International Journal of Arts and Technology (Inderscience) or the other journals mentioned at the site.

Important dates:

Exhibitions Proposal Deadline: 6th January, 2016

Full Paper Submission Deadline: 6th January, 2016

Notification Deadline: 15th January, 2016

Camera-ready Deadline: 5th February, 2016

For further information, visit the conference official website.

Call for papers Conferences

Submit your paper to ArtsIT 2016!

The 5th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2016) will take place in Esbjerg, Denmark on 2-4 May, 2016 at the Esbjerg campus of Aalborg University.

ArtsIT continues to be a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology. The conference represents a valuable opportunity for researchers, artists and industry members both to showcase new ideas that will shape the future of Art and Technology, and to gain insights into the innovative techniques and trans-disciplinary activities that are making strong impacts both on the world of Arts and on society at large. ArtsIT 2016 will be co-located with the 1st EAI International Conference on Design, Learning & Innovation (DLI 2016).

The conference welcomes papers in these topics of interest:

  • Games, Interactivity;
  • Virtual Reality and Augmented Reality;
  • Gamification;
  • Interactive Art (innovative interactive installations);
  • Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design;
  • Information visualization;
  • Big Data;
  • Applications and interfaces for Mobile Devices;
  • Virtual worlds, Metaverse, Avatars and Presence;
  • Multimedia;
  • Image Processing;
  • Digital Photography;
  • Audio Art, Sound Design;
  • New Media Technologies;
  • Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems;
  • Media Archeology;
  • Virtual Museums and Curatorial Practices;
  • Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.

Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL). Selected authors will be invited to publish their texts in the International Journal of Arts & Technology (Inderscience) and Metaverse Creativity, a peer reviewed academic journal published by Intellect, UK and in the EAI Endorsed Transactions on Creative Technologies or the EAI Endorsed Transactions of Serious Games.

Important dates:
Paper submission deadline: January 6th, 2015
Acceptance Notification: January 15th, 2016
Camera-ready deadline: February 5th, 2016
Find more details about the conference, visit the official website.