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Interviews

Voices from the PervasiveHealth Community

Almost a year has passed since PervasiveHealth 2015, the Ninth International Conference on Pervasive Computing Technologies for Healthcare held last May in Istanbul. It is revealing to check the advances in the research area of digital health, by following the pathway that brought the conference so far and through the voices of the participants in the last edition.

Waiting for PervasiveHealth 2016 being held on May 16-19, 2016 in Cancun, Mexico, EAI met and interviewed Oliver Amft, Oscar Mayora, Paul Lukowicz and Rosa Arriaga.

‘I invite you for the next tenth year in PervasiveHealth 2016’

Prof. Oscar Mayora from Create-Net, is an active member of the Steering Committee of PervasiveHealth since its first edition in 2006. He talked to us about the changes occurred in the field of pervasive health during the last decade.

‘A place to submit and publish results in healthcare’

Prof. Paul Lukowicz, from Kaiserslautern University of Technology in Germany, participated in PervasiveHealth 2015 with a keynote speech on ‘Sensing trends for pervasive healthcare’. He shared with us his opinion about the weight of the conference as a player into the scientific community interested in healthcare.

‘It’s a community where you can really get feedback!’

Dr. Rosa Arriaga, from Georgia Institute of Technology (USA), presented a paper about behavioral support systems for individuals with autism. As an enthusiastic attendee at PervasiveHealth 2015, she gives us an idea of the advantages that a researcher can expect from taking part in the conference.

‘We have to go still quite a way’

Prof. Oliver Amft, Chair of Sensor Technology and the ACTLab research group at University of Passau, was a keynote speaker at PervasiveHealth 2015 and talked about ‘What smart eyeglasses and other wearables will soon know about our body’. He explained how long a way away we are from reaching the full potential of cutting-edge technology for healthcare.


Registration for PervasiveHealth 2016 is now open! Find out more.

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Conferences News

Industrial Internet of Things Technologies in China

The EAI International Conference on Industrial IoT Technologies and Applications (IndustrialIoT 2016) is going to take place in Guangzhou, People’s Republic of China on 25-26 March, 2016.

Participants in the conference will contribute in stimulating interaction and convergence among researchers active in the areas of control, communications, industrial robot, industrial cloud, smart sensors and actuators, informatics, mobile computing, and security.

IndustrialIoT 2016 will host 3 keynote speeches given by: prof. Min Chen (Huazhong University of Science and Technology – HUST, China), with the title “Healthcare Big Data Clouds with Wearable Computing, IoT Sensing and Cloud Analytics”; another given by Prof. Lei Shu (Dalian University of Technology, China), entitled “The Applications of IoT and Crowdsourcing Technology in Large-scale Petrochemical Plants” and a third given by Prof. Yan Zhang (Simula Research Laboratory, Norway), entitled “Internet of Energy Systems: Challenges and Solutions”.

Best Papers awarded at the conference will be invited to publish in the EAI Transactions Industrial Networks and Intelligent Systems.

If you want to know more about the researches that will be presented at IndustrialIoT 2016, see the Final Program in Full section.

We look forward to seeing you at IndustrialIoT 2016!

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Call for papers Conferences

AdHocNets 2016 accepts papers!

AdHocNets 2016, the 8th International Conference on Ad Hoc Networks, will take place in Ottawa, Canada on 26-27 September, 2016.

The aim of AdHocNets 2016 is to provide a forum that brings together researchers from academia, government laboratories, as well as practitioners from industry, to meet and exchange ideas and recent research work on all aspects of Ad Hoc Networks. Held annually since 2009, the eight edition of the event will consist of keynote talks, technical sessions, and associated workshops.

The conference welcomes researches on the following topics of interest:
–          Network architectural and protocol design;
–          Spectrum related issues in ad hoc networks;
–          Metrics for ad hoc networks;
–          Cognitive ad hoc networks;
–          Cross-layer design;
–          MAC, routing, and transport protocols;
–          Resource allocation and management;
–          Network control and management;
–          Power control and management;
–          Topology control and management;
–          Quality of service provisioning;
–          Service discovery;
–          Ranging and node localization.
To see the full list of topics, click here.

Accepted papers will be published in the AdHocNets 2016 Conference Proceedings and by Springer-Verlag in the Lecture Notes of the Institute for ComputerSciences, Social-Informatics and Tele-communications Engineering (LNICST) series to be made available through SpringerLink DIgital Library, one of the world’s largest scientific libraries. Proceedings will be submitted for indexing by Google Scholar, ISI, EI Compendex, Scopus and many more.
Selected papers may be invited to publish in the EAI Endorsed Transactions on Mobile Communications and Applications.
Extended versions of selected best papers from the conference will be considered for publication in the ACM Springer Mobile Networks and Applications (MONET) Journal Special Issue on Ad Hoc Networking and Emerging Applications.

Important dates:

Full Paper Submission Deadline: 28th April, 2016

Notification Deadline: 31st May, 2016

Camera-ready Deadline: 30th June, 2016

If you want to know more about AdHocNets 2016, visit the official website.

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Call for papers Conferences

Submit your paper to eLEOT 2016!

The 3rd EAI International Conference on e-Learning e-Education and Online Training (eLEOT 2016) will take place in Dublin, Ireland on August 31 – September 2, 2016.

As the world of technology offers a rapidly increasing number of outlets for creativity and communications, the world of education is undergoing a significant renovation. Each day more classrooms can be accessed from anywhere, at any time. This year’s edition of eLEOT aims at exploring e-learning solutions that spark the attention as well as imagination of students through interactivity, immersion, variety of content, or cutting-edge technologies.

eLEOT 2016 welcomes researches focused on the following topics of interest:

• Accessibility and usability of web-based instruction;
• Assessment;
• Augmented reality solutions;
• Best Practices;
• Big Data in e-learning;
• Blended learning;
• Collaborative learning and social networks;
• High-impact practices in e-learning;
• Informal e-learning solutions;
• Learning analytics;
• Massive Open Online Course;
• Mobile learning;
• Security and privacy in education and e-learning systems;
• Social and organizational perspectives;
• Student engagement;
• Teaching/Educational Models, Frameworks and Platforms;
• Virtual Learning Environments.

Accepted papers will be published in the eLEOT Conference Proceedings and by Springer-Verlag in the Lecture Notes of ICST (LNICST). Proceedings will be available both in book form and via the SpringerLink digital library, which is one of the largest digital libraries online and covers a variety of scientific disciplines. Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL). Authors of the Best Papers will be invited to submit an extended version of their work through one of the following EAI Endorsed Publications: Transactions on e-LearningTransactions on Future Intelligent Educational EnvironmentsTransactions on Serious Games.

Important dates:
Paper submission Deadline: 4th April, 2016
Acceptance Notification Deadline: 2nd May, 2016
Camera-ready deadline: 23rd May, 2016
 
Check the conference official website, to get more info about eLEOT 2016.

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Call for papers Conferences

BIGDATACPS 2016: submissions are open!

The 1st EAI International Conference on Big Data and Cyber-Physical-Social Computing (BIGDATACPS 2016) will take place in Nagasaki, Japan on October 15-17, 2016.

The conference will bring together technical experts and researchers from academic and industry from all around the world to discuss the emerging technologies of big data and cyber-physical-social systems.

Topics of interest for BIGDATACPS 2016 include the following:

– Big Data Models and Algorithms;
– Big Data Management;
– Big Data Search and Mining;
– Security of Big Data;
– Big Data Architectures;
– Big Data for Enterprise and Government;
– Cyber-Physical-Social Systems;
– Emerging Technology in Networking and Communications.

All accepted papers will be submitted for publication in Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Proceedings are submitted for inclusion to the leading indexing services: Elsevier (EI), Thomson Scientific (ISI), Scopus, Crossref, Google Scholar, DBLP. Best Papers will be considered for publication in the EAI Endorsed Transactions on Internet of Things.

Important dates:

Full Paper Submission Deadline: 20th May, 2016

Workshops proposal deadline: 27th May, 2016

Notification and Registration: 24th June, 2016

Camera-ready Deadline: 22nd July, 2016

If you want to know more about BIGDATACPS 2016 visit the official website.

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Call for papers Conferences

Discover the 1st edition of ICCFIT 2016!

The 1st EAI International Conference on Computing and Innovative Technologies (ICCFIT 2016) will take place in Coimbatore, India on November 19-20, 2016.

The conference aims to address the main issues of concern within the applied computing area and related fields. It will bring the developments in the computing research and exchange best practice and will provide an outstanding international forum for sharing knowledge and results in all fields of science, engineering and Technology.

The areas of interest to ICCFIT 2016 are:

 – Software Engineering;

– Machine Learning and Optimization;

– Data Communication and Computer Networking;

– VLSI Design and Automation.

See all the the topics of interest to the conference here.

All accepted papers will be submitted for publication in Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Proceedings are submitted for inclusion to the leading indexing services: Elsevier (EI), Thomson Scientific (ISI), Scopus, Crossref, Google Scholar, DBLP. Best Papers will be considered for publication in the EAI Endorsed Transactions on Mobile Communications and Applications.

Important dates:

Workshops proposal Deadline: 1st July, 2016

Full Paper Submission Deadline: 24th June, 2016

Notification Deadline: 29th July, 2016

Camera-ready Deadline: 2nd September, 2016

If you need further information about ICCFIT 2016, visit the conference official website.

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Call for papers Conferences

Intetain 2016: submission deadline extension

Intetain 2016, the 8th International Conference on Intelligent Technologies for Interactive Entertainment, will take place in Utrecht, Netherlands on June 28-30, 2016.

The conference will address issues concerning relationships between human-computer interaction and entertainment. The objective of Intetain 2016 is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content.

Intetain 2016 solicits original, high-quality papers discussing research including case studies and overview papers on the following topics of interest:

– Game and interface design: tools & theories;
– Game characters: virtual, tele-presence & storytelling;
– Games-in-X: education, transport & public spaces;
– Gamification: principles and serious games;
– Human factors: emotion, immersion, skill & style;
– Human-X interaction: media, music, robot & animal;
– Intelligent environments: ambient, virtual & mixed reality;
– Interactive media: TV, social media, art & storytelling;
– Invasion of entertainment: mobile, guides & companions;
– Novel interfaces: affective, multimodal, bodily interaction;
– Novel sensors: techniques & case studies;
– Enabling technologies: agent technology & machine learning.

The Conference is also proud to announce that Prof. Dr. Elisabeth André (Professor at Augsburg University, Germany) and Prof. Mark Riedl (Georgia Institute of Technology, USA) joined Intetain 2016 as keynote speakers.

Furthermore, Intetain 2016 will host the workshopPlayable Cities: the city as a digital playground“, which is meant to explore the use of sensors and actuators for entertaining interactions and activities in urban environments and the Virtual Agents for Social Skills Training (VASST) Workshop, aiming at giving an overview of recent developments of interactive virtual agent applications that are intended for training the social skills of the user.

Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals.

Important dates:

Full Papers Submission Deadline: March 1st, 2016   March 15th, 2016

Acceptance Notification Deadline: March 12th, 2016   March 24th, 2016

Camera-ready Deadline: March 30th, 2016   March 30th, 2016

If you want to know more about the conference, visit the official website.

Categories
Call for papers Conferences

SGames 2016 is accepting papers!

The 6th EAI International Conference on Serious Games, Interaction and Simulation (SGames 2016) will take place in Porto, Portugal on 16-17 June, 2016.

SGames 2016 will be a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it covers areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, interaction and simulation. SGames 2016 is interested in new scientific approaches and results from experiments and real-life applications.

The Conference invites submissions that deal with issues including:
– Technology, tools and systems for Serious Games;
– Game platforms, toolkits, frameworks, engines, APIs and libraries;
– Game interfaces (input devices, speech, gestures);
– Content generation tools;
– Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality use for Serious Games;
– Games for education and training;
– Games for emergency and disaster management, crowd simulation, crime scene investigation;
– Games for health, medical training, therapy;
– Games and art;
– Serious Games for other purposes;
– Games for science and research.
To see all the topics of interest to SGames 2016, click here.
Furthermore, SGames 2016 will host a great keynote speech by Dr. Sylvester Arnab (Coventry University, UK).

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL). Selected papers, particularly those nominated for the Best Paper competition, will be automatically considered for publication in the EAI Endorsed Transactions on Serious Games.

Important dates:

Full Paper Submission Deadline: 15th March, 2016

Notification Deadline: 4th April, 2016

Camera-ready Deadline: 18th April, 2016

If you need more information about SGames 2016, visit the conference official website.

Categories
Call for papers Conferences

New deadline extension for DLI 2016

The 1st EAI International Conference on Design, Learning & Innovation (DLI 2016) will take place in Esbjerg, Denmark on May 2-4, 2016.

Academics, designers, researchers, and practitioners with a background the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes will all participate in DLI 2016.

The conference welcomes contributors to submit papers, posters, workshops, and panel/symposium proposals on the following topics of interest:

– Digital Games and Toys;

– Playful Designs;

– Theoretical frameworks;

– Innovation in design and learning;

– Design, learning and Innovation for specific purposes;

– New trends in formal and informal learning practices;

– Emerging tools and technologies in design, learning and innovation.

EAI publishes Proceedings of all its events with Springer LNICST; Proceedings are also included in EUDL (EAI open access digital library). Additionally, selected papers will be considered to be included in one of EAI Transactions. If you are planning a special issue in a journal, please specify the proposed title and the journal: ArtsIT, Interactivity, and Game Creation Special Issue International Journal Arts and Technology. Selected works will also appear in the International Journal of Arts and Technology (Inderscience) or the other journals mentioned at the site.

Important dates:

Paper Submission Deadline: February 26th, 2016   March 14th, 2016

Acceptance Notification: March 4th, 2016   March 18th, 2016

Camera-ready deadline: March 14th, 2016   March 31st, 2016

If you want to know more about the conference, visit the official website.

Categories
Call for papers Conferences

ArtsIT 2016: new deadline extension

The 5th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2016) will take place in Esbjerg, Denmark on 2-4 May, 2016 at the Esbjerg campus of Aalborg University.

The conference represents a valuable opportunity for researchers, artists and industry members both to showcase new ideas that will shape the future of Art and Technology, and to gain insights into the innovative techniques and trans-disciplinary activities that are making strong impacts both on the world of Arts and on society at large. ArtsIT 2016 will be co-located with the 1st EAI International Conference on Design, Learning & Innovation (DLI 2016).

The conference welcomes papers in the following topics of interest:

  • Games, Interactivity;
  • Virtual Reality and Augmented Reality;
  • Gamification;
  • Interactive Art (innovative interactive installations);
  • Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design;
  • Information visualization;
  • Big Data;
  • Applications and interfaces for Mobile Devices;
  • Virtual worlds, Metaverse, Avatars and Presence;
  • Multimedia;
  • Image Processing;
  • Digital Photography;
  • Audio Art, Sound Design;
  • New Media Technologies;
  • Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems;
  • Media Archeology;
  • Virtual Museums and Curatorial Practices;
  • Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.

The conference will also host a keynote speech given by Dr Antoni Jaume Capó.

Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL). Selected authors will be invited to publish their texts in the International Journal of Arts & Technology (Inderscience) and Metaverse Creativity, a peer reviewed academic journal published by Intellect, UK and in the EAI Endorsed Transactions on Creative Technologies or the EAI Endorsed Transactions of Serious Games.

Important dates:

Paper Submission Deadline: February 26th, 2016  March 14th, 2016

Acceptance Notification: March 4th, 2016   March 18th, 2016

Camera-ready Deadline:  March 14th, 2016   March 31st, 2016

Find more details about the conference, visit the official website.