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Call for participation Conferences

Participate in SGames 2016!

SGames 2016, the 6th EAI International Conference on Serious Games, Interaction and Simulation will take place in Porto, Portugal on 16-17 June, 2016.

In spite of the existing evidence of success, there is still a limited use of Serious Games. This has mainly to do with social concerns and stereotypes about the relation of games and serious purposes. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support. But this limited use is also related to the lack of extended evidence of effective application.

SGames 2016 will be a conference with multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it covers areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, interaction and simulation. SGames 2016 is interested in new scientific approaches and results from experiments and real-life applications.

The Conference will host a great keynote speech by Dr. Sylvester Arnab (Coventry University, UK).With more than 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and pervasive designs that transform ordinary tasks into extraordinary experiences.

To see which are the topics to be discussed at SGames 2016, see the Final Program in Full.

Selected papers, particularly those nominated for the Best Paper competition, will be automatically considered for publication in the EAI Endorsed Transactions on Serious Games.

Registration to SGames 2016 is open! If you need more information about the Conference, visit the official website.

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Call for participation Conferences

Participate in SGames 2015!

SGames 2015 is the 5th International Conference on Serious Games, Interaction and Simulation. The Conference, chaired by Prof. Carlos Vaz de Carvalho, will take place in Novedrate, Italy on September 16–18, 2015 and will focus on research, theory, application, practice and validation in the field of Serious Games.

The conference is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it will cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. SGames 2015 is interested in new scientific approaches and results from experiments and real-life applications.

Don’t miss the opportunity to meet the keynote speakers of the conference: Lucia Pannese (CEO imaginary s.r.l. Milano, Italy) and Prof. Janet C. Read (University of Central Lancashire, Preston, UK).

Furthermore, ‘21st Century Games for Health’ Workshop will be held at SGames 2015 and it will represents a space where practitioners have the possibility to meet multidisciplinary research in games for health for discussing what is possible today and how to concretely use game base eHealth solutions with patients and within health structures and procedures.

If you want to know more about the conference, click here.

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News

SGames 2015: a multidisciplinary approach to Serious Games!

SGames 2015 is almost here! The 5th International Conference on Serious Games, Interaction and Simulation will take place in Novedrate, Italy on September 16-17, 2015.

This International Conference is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such, it will cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology.

SGames 2015 will host keynote speakers such as: Lucia Pannese (CEO Imaginary srl, Milano, Italy), with the talk ‘Games Keep you Forever Young in Mind and Body’ and Prof. Janet C. Read (professor in Child Computer Interaction, School of Computing, Engineering and Physical Sciences, University of Central Lancashire, Preston, UK), with the talk ‘How Fun can a Serious Game be?’.

Furthermore, the Conference will host the Interactive Workshop “21st Century Games for Health”, which represents a space where practitioners meet multidisciplinary research in games for health for discussing what is possible today and how to concretely use game base eHealth solutions with patients and within health structures and procedures.

Summing up, SGames 2015 is a must event for those interested in new scientific approaches and results from experiments and real-life applications.

Discover more about SGames 2015 here.

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Call for participation Conferences

SGames 2015: call for participation!

Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.

SGames 2015 is the 5th International Conference on Serious Games, Interaction and Simulation. The Conference, chaired by Prof. Carlos Vaz de Carvalho, will take place in Novedrate, Italy on September 16–18, 2015 and will focus on research, theory, application, practice and validation in the field of Serious Games.

The conference is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it will cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. SGames 2015 is interested in new scientific approaches and results from experiments and real-life applications.

Furthermore, ‘21st Century Games for Health’ Workshop will be held at SGames 2015 and it will represents a space where practitioners have the possibility to meet multidisciplinary research in games for health for discussing what is possible today and how to concretely use game base eHealth solutions with patients and within health structures and procedures.

If you want to know more about the conference, click here.

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Interviews

Dr. Mitton, InterIoT 2015: ‘It is paramount to enable interactions'

Having been a researcher at Inria Lille-Nord Europe in France since 2006, Dr. Nathalie Mitton is currently the scientific head of the Inria FUN team focused on small computing devices like electronic tags and sensor networks. Her research interests are mainly focused on IOT, self-organization, self-stabilization, energy-efficient routing, and neighbor discovery algorithms for wireless sensor networks, as well as RFID middlewares. She is involved in the setup of the SensLAB and FIT platforms, and in several program and organization committees, including that of InterIoT 2015, the international conference on Interoperability in IoT co-located with the IOT360 summit, of which she is a General Co-Chair.

Dr. Nathalie Mitton, General Co-Chair of InterIoT 2015
Dr. Nathalie Mitton, General Co-Chair of InterIoT 2015

Why is it important to implement interoperability within IOT?

We witness a lot of sporadic IoT networks and systems arising today – in cities, in industry, and so on. As often in new technologies, each manufacturer has their own way of programming and interfacing it. To allow a wider use and reduce the costs, it is paramount to enable interactions between all these networks. This will allow, firstly, a better competitiveness in the market, but also more flexibility in terms of hardware and, above all, enhanced services that could benefit from, first, the data issued from different systems, and then the actions that could be performed by a set of heterogeneous systems.

What challenges are slowing the implementation of interoperability down?

Actually, there are several challenges slowing the implementation down. The most important of them is the large set of heterogeneous hardware, networks and systems. IoT devices feature different hardware capacities in terms of memory storage, CPU, and energy, and follow different mobility policies. Some are static, some move in a random way, while others follow predictive or fixed mobility patterns. In the same way, they do not all benefit from the same connectivity in terms of throughput and time of connections. Also, each device may use its own language to communicate and to exchange data. There is thus a need to find common standards to allow devices to communicate in a comprehensive way.

How will InterIoT contribute towards solving these issues?

InterIoT will bring practicing engineers and advanced researchers together to share state-of-the-art knowledge concerning interoperability in the IoT, analyse what is needed, and identify the work that lies ahead, to increase the number of interoperable IoT products. It will allow the main actors within IoT to discuss and exchange their points of view in order to move towards interoperability, and establish standards that meet the most expectations in order to be adopted in large, and limit frustrations.