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Tag: serious games

Serious games in sustainable urban development – Part 2

January 5, 2017 Editorial Staff Computational Attention, Insights

Missed Part 1? Catch up here. Coniuncta is an interdisciplinary research team founded in Warsaw University of Technology by professor Robert[…]

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Debunking urban myths around playing and creating video games

December 16, 2016 Editorial Staff People

Dario Maggiorini and Laura Anna Ripamonti (University of Milan) came to GOODTECHS 2016, 2nd EAI International Conference on Smart Objects[…]

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Understanding cognitive biases through virtual role-playing

August 24, 2016 Michal Dudic Research

‘Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing’ by J. Siebelink, P. van der[…]

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Serious games in sustainable urban development – Part 1

May 6, 2016 Editorial Staff Insights, Serious Games

Concepts of sustainable urban development, “smart city” and civic engagement are becoming more and more popular among researchers and people[…]

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Understanding and designing modern network systems

April 12, 2016 Editorial Staff Conferences

Game theory has become a useful tool for modeling and studying various networks, but with the rapid growth of data[…]

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Embracing the pervasiveness of games

February 15, 2016 Editorial Staff People

We have talked with Laura Anna Ripamonti, Dario Maggiorini (University of Milan), and Daniela Villani (Catholic University of the Sacred[…]

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Virtual characters are more than mere entertainment

January 28, 2016 Editorial Staff People

John-Jules Meyer is a full professor of computer science at Utrecht University. His group works on several aspects of artificial[…]

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Dynamic Serious Games Balancing

January 19, 2016 Editorial Staff Insights, Serious Games

Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the[…]

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An exciting connection between Arts and IT

January 18, 2016 Editorial Staff People

Anthony Brooks is an Associate Professor at Aalborg University Esbjerg in Denmark, and a director of the SensoramaLab; a facility[…]

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A Model-Driven Authoring for Serious Game

November 24, 2015 Editorial Staff Research

‘Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring’ is the title of[…]

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