Missed Part 1? Catch up here. Coniuncta is an interdisciplinary research team founded in Warsaw University of Technology by professor Robert[…]
Read moreTag: serious games

Debunking urban myths around playing and creating video games
Dario Maggiorini and Laura Anna Ripamonti (University of Milan) came to GOODTECHS 2016, 2nd EAI International Conference on Smart Objects[…]
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Understanding cognitive biases through virtual role-playing
‘Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing’ by J. Siebelink, P. van der[…]
Read moreSerious games in sustainable urban development – Part 1
Concepts of sustainable urban development, “smart city” and civic engagement are becoming more and more popular among researchers and people[…]
Read moreUnderstanding and designing modern network systems
Game theory has become a useful tool for modeling and studying various networks, but with the rapid growth of data[…]
Read moreEmbracing the pervasiveness of games
We have talked with Laura Anna Ripamonti, Dario Maggiorini (University of Milan), and Daniela Villani (Catholic University of the Sacred[…]
Read moreVirtual characters are more than mere entertainment
John-Jules Meyer is a full professor of computer science at Utrecht University. His group works on several aspects of artificial[…]
Read moreDynamic Serious Games Balancing
Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the[…]
Read moreAn exciting connection between Arts and IT
Anthony Brooks is an Associate Professor at Aalborg University Esbjerg in Denmark, and a director of the SensoramaLab; a facility[…]
Read moreA Model-Driven Authoring for Serious Game
‘Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring’ is the title of[…]
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