Location-based Games
With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within the digital device to the surrounding environment. Games like Geocatching and
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With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within the digital device to the surrounding environment. Games like Geocatching and
STEM is an acronym used to represent the educational areas of Science, Technology, Engineering, and Mathematics and it is typically used when addressing education policy and practice. The term was
SGames 2015 is almost here! The 5th International Conference on Serious Games, Interaction and Simulation will take place in Novedrate, Italy on September 16-17, 2015. This International Conference is a multidisciplinary
Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the physical, mental and well-being of individuals. Serious health games were
The Serious Games (SG) industry produces games for niche target markets and specific audiences. Yet, the entertainment industry pushes forward the benchmarks on the quality of game development, at every
Evaluation is the systematic and objective assessment of an ongoing or completed activity or project and/or its resulting products. The aim is to determine the relevance and fulfilment of objectives,
Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered educational goals, and often supported by ICT. Serious games can integrate most of the characteristics mentioned above.
Currently a Professor of Multimedia and Learning Technologies in the Computer Engineering Department of the Institute of Engineering in Porto (ISEP), of which he has been Vice-Dean and Dean in
A game is a goal-directed and competitive activity conducted within a framework of agreed rules (Lindley 2003). Or “A game is a system in which players engage in an artificial