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Category: Serious Games

Serious Games are games designed for a non-entertainment purpose like training, educational, marketing or awareness raising objectives. They create a knowledge and/or skill development environment for the player while retaining the same focused motivation context of “fun” games. Serious Games are used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others. Some of the topics addressed in this section are:· Serious game research
· Serious game design
· Serious games technology
· Serious games applications
· Assessment and evaluation of serious games

Serious games in sustainable urban development – Part 1

May 6, 2016 Editorial Staff Insights, Serious Games

Concepts of sustainable urban development, “smart city” and civic engagement are becoming more and more popular among researchers and people[…]

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Dynamic Serious Games Balancing

January 19, 2016 Editorial Staff Insights, Serious Games

Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the[…]

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Location-based Games

October 5, 2015 Editorial Staff Insights, Serious Games

With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within[…]

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Serious Games for STEM Learning

September 16, 2015 Editorial Staff Insights, Serious Games

STEM is an acronym used to represent the educational areas of Science, Technology, Engineering, and Mathematics and it is typically[…]

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Serious Games for Health

July 3, 2015 Editorial Staff Insights, Serious Games

Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the[…]

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Procedural Content Generation in Serious Games

May 27, 2015 Editorial Staff Insights, Serious Games

The Serious Games (SG) industry produces games for niche target markets and specific audiences. Yet, the entertainment industry pushes forward[…]

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Serious Games Evaluation

April 29, 2015 Editorial Staff Insights, Serious Games

Evaluation is the systematic and objective assessment of an ongoing or completed activity or project and/or its resulting products. The[…]

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Didactic aspects of game-based learning

March 12, 2015 Editorial Staff Insights, Serious Games

Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered educational goals, and often supported by ICT.[…]

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Are Serious Games really Games?

February 12, 2015 Editorial Staff Insights, Serious Games

A game is a goal-directed and competitive activity conducted within a framework of agreed rules (Lindley 2003). Or “A game[…]

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