Tag: serious games

Embracing the pervasiveness of games

We have talked with Laura Anna Ripamonti, Dario Maggiorini (University of Milan), and Daniela Villani (Catholic University of the Sacred Heart of Milan), General Co-Chairs of GOWELL 2016, EAI International

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Dynamic Serious Games Balancing

Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the player’s ability, therefore keeping him/her in the flow. This way the

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An exciting connection between Arts and IT

Anthony Brooks is an Associate Professor at Aalborg University Esbjerg in Denmark, and a director of the SensoramaLab; a facility exploring virtual reality, e-health, HCI and entertainment experiences via human

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A Model-Driven Authoring for Serious Game

‘Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring’ is the title of the Best Paper awarded at the Fifth EAI International Conference

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