Serious games in sustainable urban development – Part 2
Missed Part 1? Catch up here. Coniuncta is an interdisciplinary research team founded in Warsaw University of Technology by professor Robert Olszewski. Main goal of the team is the research on
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Missed Part 1? Catch up here. Coniuncta is an interdisciplinary research team founded in Warsaw University of Technology by professor Robert Olszewski. Main goal of the team is the research on
Dario Maggiorini and Laura Anna Ripamonti (University of Milan) came to GOODTECHS 2016, 2nd EAI International Conference on Smart Objects and Technologies for Social Good as keynote speakers, bringing with
‘Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing’ by J. Siebelink, P. van der Putten (Media Technology, Leiden University), and M. C. Kaptein (Tilburg
Concepts of sustainable urban development, “smart city” and civic engagement are becoming more and more popular among researchers and people in charge of municipal planning. With their growing popularity, there
Game theory has become a useful tool for modeling and studying various networks, but with the rapid growth of data traffic, from any kind of devices and networks, game theory
We have talked with Laura Anna Ripamonti, Dario Maggiorini (University of Milan), and Daniela Villani (Catholic University of the Sacred Heart of Milan), General Co-Chairs of GOWELL 2016, EAI International
John-Jules Meyer is a full professor of computer science at Utrecht University. His group works on several aspects of artificial intelligence and agent systems. They work on multi-agent logic, multi-agent
Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the player’s ability, therefore keeping him/her in the flow. This way the
Anthony Brooks is an Associate Professor at Aalborg University Esbjerg in Denmark, and a director of the SensoramaLab; a facility exploring virtual reality, e-health, HCI and entertainment experiences via human
‘Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring’ is the title of the Best Paper awarded at the Fifth EAI International Conference