Anthony Brooks is an Associate Professor at Aalborg University Esbjerg in Denmark, and a director of the SensoramaLab; a facility exploring virtual reality, e-health, HCI and entertainment experiences via human behaviour analysis, interaction design, and serious games/gamification. He is the General Chair of the 5th EAI International Conference: ArtsIT, Interactivity and Game Creation 2016 (May 2-4 2016, Esbjerg, Denmark). In this interview, Tony introduced us the scope and nature of ArtsIT conferences.
The Full Paper Submission Deadline for ArtsIT 2016 is 24 January 2016.
What is the central topic of ArtsIT 2016 and why is it important?
The central topic of ArtsIT, Interactivity and Game Creation is Applied Creativity. It has the perspective of focusing on applied creativity across the field of Arts and Technology, Human Computer Interactivity, and Games in its widest meaning and across genres e.g. Video Games, Serious Games, Gamification, Board Games, Serious Games, Casual Gaming etc.
What is ArtsIT’s vision and how would you describe its position within the scientific community?
The vision is to attract young researchers and practitioners that are investigating in fields associated to those titled. It is an expectation that authors creatively position their contribution to qualify. In my experiences, conferences that are under 100 delegates are more productive for networking whilst giving a cosy atmosphere where sharing of work is encouraged. Also, importantly, the more inexperienced are not as intimidated as when attending a larger event where they commonly collect and miss opportunities for networking and sharing their work. ArtsIT, Interactivity, and Game Creation targets conference experiences to remember.
What have been the recent developments in interactivity and game creation? What are the biggest challenges that this area is currently facing?
The International conference ArtsIT, Interactivity, and Game Creation was previously solely titled ArtsIT. Advances in hardware/software alongside fuzzy disciplinary boundaries have led to expanding fields and thus looking beyond solely Arts and Technology the event targets to attract a wider audience and delegate list.
What are your expectations for ArtsIT 2016?
The expectations are new faces mixing in with the usual network that attend ArtsIT. This year we will have an exhibition of projects as well as co-locating alongside EAI inaugural DLI conference. The Centre for Design, Learning and Innovation at Aalborg University works closely with the Medialogy section where a focus is on Arts, Technology, Interactivity and Games. It is anticipated that this initiative of co-locating will broaden the scope to realise increased impact.
ArtsIT, Interactivity & Game Creation will be co-located with DLI 2016, the inaugural EAI International Conference on Design, Learning & Innovation.
Read the interview with the general chair of DLI 2016, Eva Petersson Brooks, here.