Categories
Call for papers Conferences

Submit your paper to DLI 2017!

The 2nd EAI International Conference on Design, Learning & Innovation (DLI 2017) will take place in Heraklion, Greece on 30-31 October 2017.

Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions. These tools, technologies, methods, and theories are developed for other purposes to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2017 intends to foster such dynamics by welcoming academics, designers, researchers, and practitioners with a background the fields of design, education, and innovation towards creating, shaping, incubating playful learning models, tools, technologies, experiences, processes, and outcomes.

  • Digital games and toys
  • Playful designs
  • Theoretical frameworks
  • Innovation in design and learning
  • Design, education, and innovation for specific purposes
  • New trends in formal and informal learning practices
  • Emerging tools and technologies in design, education, and innovation

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL). Selected papers may be invited to publish in the EAI Endorsed Transactions on Creative Technologies.

Special Track specifications:

Important dates:
Full Paper Submission Deadline: 23 June 2017
Notification and Registration opens: 10 July 2017
Camera-ready deadline: 18 August 2017

Find more details about the conference here.

Categories
Call for participation Conferences

Participate in DLI 2016!

DLI 2016, the 1st EAI International Conference on Design, Learning & Innovation, will take place in Esbjerg, Denmark on 2-3 May, 2016 and it will be co-located with the 5th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2016).

Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way: Such is the spirit behind driving the DLI 2016 conference.

Academics, designers, researchers, and practitioners with a background the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes, are invited to contribute to and participate in the DLI 2016!

DLI 2016 will host three keynote speakers: Dr Antoni Jaume Capó (Balearic Islands University), Prof. Sudarshan Khanna (ITRA – International Toy Research Association) and Surabhi Khanna (Designer, Educator, New Delhi, India).

Selected papers may be invited to publish in the EAI Endorsed Transactions on Creative Technologies, selected works will appear in the International Journal of Arts and Technology (Inderscience).

I expect a few days full of life, happy and inspired participants, dynamics, interesting presentations – a boiling pot full of knowledge, experiences, and joy“, this is what the General Chair of DLI 2016 expects from the conference so, don’t miss it!

For further details about the conference, visit DLI 2016 official website.

Categories
Interviews

Bringing inspired playfulness into the world of ICT

Eva Petersson Brooks is an Associate Professor, and the head of the Department of Architecture, Design and Media Technology at Aalborg University in Denmark. She is the general chair of DLI 2016, the 1st EAI International Conference on Design, Learning and Innovation (2-4 May, Esbjerg, Denmark), co-located with ArtsIT 2016 (read the interview with its general chair here). We talked with Eva about how emphasis on thoughtful design and playfulness can improve ICT and the environment, in which new tools and applications for nearly all facets of society are created.

The Full Paper Submission Deadline for DLI 2016 is 24 January 2016.

What is the central topic of DLI 2016 and why is it important? What is this event’s vision?

The central topics of DLI 2016 are related to the cross-cutting/cross-fertilising fields of design learning and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes and outcomes. In this way, the intention is to encourage exchange of ideas and to provide a platform for researchers, students, and practitioners who have an interest in this topic to meet, to share their knowledge, to network, and enjoy inspiring, challenging, and interesting time together.

Eva Petersson Brooks
Eva Petersson Brooks, General Chair of DLI 2016

Design, learning, and innovation frame the world of ICT, while play and playfulness open doors into an increasingly engaging world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way. Such is the spirit behind driving the DLI 2016 conference. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for how people can learn and engage with the demands of life.

Since DLI is co-located with ArtsIT 2016, conference on Interactivity & Game Creation, how would you describe the ways in which these two events complement each other?

DLI 2016 and ArtsIT 2016 share an interest in cross-disciplinary work including IT, games, play, creativity and innovation (to mention a few) and to create opportunities for people with such different backgrounds and interests to meet and exchange ideas. In other words, the conferences have a joint interest in becoming a catalyst for knowledge exchange and fertilization of new ideas, networks, new research topics, etc. The conferences share an interest in games and play and complement each other by focusing on these topics in different ways, for example through the lenses of arts, design, interaction, and learning.

What are the biggest challenges that Design, Learning and Innovation are currently facing?

Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2016 intends to foster such dynamics.

What are your expectations for DLI 2016?

I expect a few days full of life, happy and inspired participants, dynamics, interesting presentations – a boiling pot full of knowledge, experiences, and joy. We will do our best to create conditions for three great days worthy to be a part of.

DLI 2016 will be co-located with ArtsIT, Interactivity & Game Creation 2016.

Read the interview with the general chair of ArtsIt 2016, Tony Brooks,  here.

Categories
Call for papers Conferences

Submit your paper to DLI 2016!

The 1st EAI International Conference on Design, Learning & Innovation (DLI 2016) will take place in Esbjerg, Denmark on 2-4 May, 2016.

Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2016 intends to foster such dynamics by welcoming academics, designers, researchers, and practitioners with a background the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes.

Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL).All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Selected papers may be invited to publish in the EAI Endorsed Transactions on Creative Technologies, selected works will appear in the International Journal of Arts and Technology (Inderscience) or the other journals mentioned at the site.

Important dates:
Paper submission deadline: November 22nd, 2015
Acceptance Notification: January 15th, 2016
Camera-ready deadline: February 5th, 2016

Find more details about the conference here.

Categories
Call for papers

SGAMES 2015: hurry up to submit your paper!

Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.

However, in spite of the existing evidence of success, there is still a limited use of Serious Games. This has mainly to do with social concerns and stereotypes about the relation of games and serious purposes. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support. But this limited use is also related to the lack of extended evidence of effective application.

SGAMES 2015 is the 5th International Conference on Serious Games, Interaction and Simulation. The Conference, chaired by Prof. Carlos Vaz de Carvalho, will take place in Novedrate, Italy on September 16–18, 2015 and will focus on research, theory, application, practice and validation in the field of Serious Games.  It will cover areas such as cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology.

Important dates for your submission

Full Paper Due: 11 May 2015
Acceptance Notification: 15 June 2015
Camera-ready Due: 06 July 2015
Would you like to know more about the call?
Check SGAMES website here.