In this section we focus on a second category of applications based on the locations having the lowest saliency scores. Those areas correspond with repeating and less informative regions, which might be easily compressed…
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Serious games in sustainable urban development – Part 1
Concepts of sustainable urban development, “smart city” and civic engagement are becoming more and more popular among researchers and people[…]
Read moreHow can 5G wireless benefit from Cognitive Radio principles?
Several enabling technologies such as ultra-densification, millimetre wave communications, massive Multiple Input Multiple Output (MIMO), full duplex technology, and dynamic[…]
Read moreListen-and-Talk: Enhancing Spectrum Usage by Full-Duplex Cognitive Radio
The existing and new wireless technologies, such as smart phones, tablets, and IoT apps are rapidly consuming radio spectrum. The[…]
Read moreApplications of Saliency Models – Part One
Attention modeling: a huge range of applications. The applications of saliency maps are numerous and they can occur in many[…]
Read moreDynamic Serious Games Balancing
Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the[…]
Read moreReducing Spectrum Sensing Uncertainties using Joint Signal Energy and Spectra-Width Detection in Cognitive Wireless Networks
Dynamic spectrum sharing is regarded as an emerging technique for next generation wireless systems, where unlicensed secondary users opportunistically access[…]
Read moreAttention in computer science – Part 2
In the previous part we mainly dealt with visibility models and static saliency models of attention. But the notion of[…]
Read moreCognitive Radio Enabled Wireless Networking for Smart Grid
Smart grid system assists in transforming the traditional energy industry in terms of reliability, performance, and manageability through bi-directional information[…]
Read moreLocation-based Games
With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within[…]
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