Category: Insights

Dynamic Serious Games Balancing

Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the player’s ability, therefore keeping him/her in the flow. This way the

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Attention in computer science – Part 2

In the previous part we mainly dealt with visibility models and static saliency models of attention. But the notion of computational attention could not remain only focused on static images

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Location-based Games

With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within the digital device to the surrounding environment. Games like Geocatching and

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Serious Games for STEM Learning

STEM is an acronym used to represent the educational areas of Science, Technology, Engineering, and Mathematics and it is typically used when addressing education policy and practice. The term was

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How to measure attention?

There are a lot of ways to measure attention. Some, mainly in psychology, are more qualitative and use questionnaires and their interpretation. Some are quantitative but they focus on the

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