IoT industry veteran, Benny Mandler, (IBM and COMPOSE), shares his predictions for the future of IoT in EAI’s novel research[…]
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Serious Games for STEM Learning
STEM is an acronym used to represent the educational areas of Science, Technology, Engineering, and Mathematics and it is typically[…]
Read moreCloud-assisted Cognitive Radio Networks. Is It Worth Pursuing?
In cognitive radio networks, unlicensed secondary users are expected to sense RF spectrum to find idle bands and access those[…]
Read moreHow to measure attention?
There are a lot of ways to measure attention. Some, mainly in psychology, are more qualitative and use questionnaires and[…]
Read moreSerious Games for Health
Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the[…]
Read moreUAV-assisted Dynamic Spectrum Access for Public Safety Communications
Public safety communication (PSC) is extremely vital during Emergency situations to coordinate and communicate effectively among emergency responders to save[…]
Read moreProcedural Content Generation in Serious Games
The Serious Games (SG) industry produces games for niche target markets and specific audiences. Yet, the entertainment industry pushes forward[…]
Read moreWhat is attention? – Part 2: From neuroscience to computer science
Attention: the technology comes in After the 1980th “crisis” in attention research, two different communities appeared in the study of[…]
Read moreWireless Network Virtualization – A New Approach for Enhancing Spectrum Utilization
The growth of wireless subscriptions is increasing exponentially with increasing mobile devices for Cyber-Physical Systems and Internet-of-Things applications. Wireless network[…]
Read moreSerious Games Evaluation
Evaluation is the systematic and objective assessment of an ongoing or completed activity or project and/or its resulting products. The[…]
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